Monday, July 28, 2025

Final Delivery

 For the final delivery I was working on making things seem more overgrown and doing some more set dressing. I replaced my bark texture with a megascan as I was not hitting the quality I would have liked and did not want to bring down the rest of the project. My main focuses where the path, pond behind Susano, and the tori gate. 





 

Sunday, July 27, 2025

Portfolio 3 Week 3 and Final Turn In

 For the final submission I went against doing a bake or texture and just worked on the sculpt. It was difficult because there are no posts from the Wayfinder team of their environmental assets such as trees to get reference for. All I could see where in game models that didn't give enough detail on their style. The leaves are not sculpted because I would have created those without using sculpt detail. They only need to be block outs for this stage.




 

Monday, July 21, 2025

Portfolio 3 Week 2 Mid Project

 For this week I was supposed to have the high poly completely done and a low poly complete. I did get further with the high poly but the concept is leaving a lot to the imagination. So with maybe some minor edits I will leave it as is. The low poly will be pushed to next week.

 

 Reference


 High Poly


 Unreal

 


Wednesday, July 16, 2025

Sprint #5 Delivery

 This week I did a little set dressing and tried to make the meshes blend with the environment. I could not get the blending to work. Not sure if there was something I connected wrong or I am missing something.





Fabrication

 These are some of the results of the fabrication class we took with Nick during the summer semester. We created some stickers, 3D prints, and a fine art print for the hallway of our work.

First here is the fine art print for the hallways of the weapons I made for capstone.


 Here is the 3D filament print of the Crimson Knight's sword. It took a while to print.


 

Here is the 3D resin print of the spear of The Absolute. The wings need to be thicker because they snapped pretty easily.


And finally are the stickers. Which were based of of Exalted, the ttrpg.


 

Monday, July 14, 2025

Portfolio 3 Start

 

  1. Reference


  2. Schedule

    Week 1: Create block out for the whole project. And get as far as I can with high poly sculpt.

    Week 2: Finish High Poly sculpt and create the Low Poly mesh with a bake.

    Week 3: Get a first pass at textures and get the water material set up in Unreal.

    "Week 4": Polish Textures. 

  3. Blockout



  4. Unreal Blockout


     

Monday, July 7, 2025

Portfolio 2 Week 4 End

 


Research Project: Handpainting

 Originally I was going to research using Substance Designer but I had to swap to hand painting last minute because I was unable to find time to use Designer for any of my projects. 

What I learned most is that the hand painting process takes a lot of time and practice. Something that is not a luxury I have. You need to do a lot of material painting studies to better understand how light and color interacts between things like metal, wood, stone, etc.

I didn't really get to create something of quality due to the fact that I just do not have the skills at the time of writing or the time to actually practice. I would also practice more with just painting to get materials correct and study more fundamentals on light and color.  


 I would recommend looking at these outube channels for more information on techniques. These will show you how to set things up in 3DCoat to get the easiest experience with hand painting.

 
 

I would also recommend looking at Jeff Parrott's (Associate Art Director of World of Warcraft) LinkedIn as he posts a lot of good advice about hand painting and how to get better at it.

https://www.linkedin.com/in/artofjeffp/

There are also two communities that I think would be good to join to get feedback, and those are The Handpainter's Guild and the discord of the Youtuber I posted above ZugZug.


https://discord.gg/zugzug-studio 

https://handpaintersguild.com/

Monday, June 30, 2025

Portfolio 2 3rd Critique

 I am no longer capable of finishing this project. I will find something else to do.


 

Monday, June 23, 2025

Portfolio 2 Mid Check

 

Schedule

  • The first week I will be blocking out the colors for each prop and getting them into Unreal to test the hand painted style with post processing effects to make sure they display correctly.
  • The second week I will continue to texture the props on the right side of the reference to completion.
  • The third week I will texture the props on the left side of the reference to completion. 
  • The fourth week I will be updating the lighting in Unreal with the finished assets and picking up any final texture tweaks





Wednesday, June 18, 2025

Sprint #3 Delivery

 This sprint I added the textures for the wisteria and created the better version of the pine tree.





Monday, June 16, 2025

Portfolio 2 Start

 This was my goal for this week per my schedule:

  • The first week I will be blocking out the colors for each prop and getting them into Unreal to test the hand painted style with post processing effects to make sure they display correctly.

I am behind. I am still UV packing. I have been extremely burnt out which has been making it hard to reach my goals.

I have 5 props and the environment walls and floors to UV. I don't have any photos for this week.

I have the post process set up in Unreal for hand painted in an older project and need to move it to my current one. 

Thursday, June 12, 2025

Portfolio Project 2

 

Project 2 Start 

Schedule

  • The first week I will be blocking out the colors for each prop and getting them into Unreal to test the hand painted style with post processing effects to make sure they display correctly.
  • The second week I will continue to texture the props on the right side of the reference to completion.
  • The third week I will texture the props on the left side of the reference to completion. 
  • The fourth week I will be updating the lighting in Unreal with the finished assets and picking up any final texture tweaks

For the texturing I will be going for the World of Warcraft hand-painted style. I won't be doing the exaggerated proportions of World of Warcraft because I want to keep to the concept art as much as possible, which is posted below.

 

And here are some references for the painted style.





Monday, June 9, 2025

Portfolio 1 Week 4 End

 

This week is the final week of part one. For this section of the schedule I said I would have all the meshes complete and UVs done. I have two meshes that need to be completed still and there are some props that need to still be UVed and pack. I color coded in Maya the different sets that I believe will all fit together on one UV pack. However I may UV everything and see how it would lay out in a single UV pack to get the correct texel density and then organize everything into split packs.

Wednesday, June 4, 2025

Sprint #2 Delivery

 For this sprint I completed the auto material we are using for the landscape. I followed this video to get the structure and will be able to add on to this in the future and import it into future projects.


 Here is the over all graph and the functions that go in it.

 



Here is the material instance where we can control all the masks in the material.



Monday, June 2, 2025

Portfolio 1 3rd Critique

 This project has taken a turn and was needed to be split up into two projects to be able to create a quality portfolio piece. The first four weeks would be straight modeling and UVS. The next for weeks for Project 2 would be for texturing, as I will be doing a World of Warcraft inspired hand-painted stye.The new schedule is as follows:

Schedule

  • During this past week my goal was to have the props of the right side of the room completed. This was accomplished.
  • During the final week I will be completing the final models from the left side of the room as well as UV unwrapping and packing all props into multiple texture packs. This will be to prep them for texturing.

Project 2 Start 

Schedule

  • The first week I will be blocking out the colors for each prop and getting them into Unreal to test the hand painted style with post processing effects to make sure they display correctly.
  • The second week I will continue to texture the props on the right side of the reference to completion.
  • The third week I will texture the props on the left side of the reference to completion. 
  • The fourth week I will be updating the lighting in Unreal with the finished assets and picking up any final texture tweaks.

 

End Of Week 3 Progress 



Monday, May 26, 2025

Portfolio 1 Mid Check

 

New version of the scene. I've updated a few models from last week. There are some that still need updating. There is one mesh that is still missing which is the ivy that is shown on the walls in the concept. I will be adding this later.

  • During the first week I would be blocking out my models to be as close to game ready as possible. 
  • During the second week I would finalize and fix any models that do not fit the reference.
  • The third and final week would be entirely texturing. I do not plan to do high poly models for this and go for a low rez hand painted style.
  •  

    Final Delivery

     For the final delivery I was working on making things seem more overgrown and doing some more set dressing. I replaced my bark texture with...