Reference
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Schedule
Week 1: Create block out for the whole project. And get as far as I can with high poly sculpt.
Week 2: Finish High Poly sculpt and create the Low Poly mesh with a bake.
Week 3: Get a first pass at textures and get the water material set up in Unreal.
"Week 4": Polish Textures.
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Blockout
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Unreal Blockout
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