For the final delivery I was working on making things seem more overgrown and doing some more set dressing. I replaced my bark texture with a megascan as I was not hitting the quality I would have liked and did not want to bring down the rest of the project. My main focuses where the path, pond behind Susano, and the tori gate.
For the final submission I went against doing a bake or texture and just worked on the sculpt. It was difficult because there are no posts from the Wayfinder team of their environmental assets such as trees to get reference for. All I could see where in game models that didn't give enough detail on their style. The leaves are not sculpted because I would have created those without using sculpt detail. They only need to be block outs for this stage.
For this week I was supposed to have the high poly completely done and a low poly complete. I did get further with the high poly but the concept is leaving a lot to the imagination. So with maybe some minor edits I will leave it as is. The low poly will be pushed to next week.
This week I did a little set dressing and tried to make the meshes blend with the environment. I could not get the blending to work. Not sure if there was something I connected wrong or I am missing something.
These are some of the results of the fabrication class we took with Nick during the summer semester. We created some stickers, 3D prints, and a fine art print for the hallway of our work.
First here is the fine art print for the hallways of the weapons I made for capstone.
Here is the 3D filament print of the Crimson Knight's sword. It took a while to print.
Here is the 3D resin print of the spear of The Absolute. The wings need to be thicker because they snapped pretty easily.
And finally are the stickers. Which were based of of Exalted, the ttrpg.
Originally I was going to research using Substance Designer but I had to swap to hand painting last minute because I was unable to find time to use Designer for any of my projects.
What I learned most is that the hand painting process takes a lot of time and practice. Something that is not a luxury I have. You need to do a lot of material painting studies to better understand how light and color interacts between things like metal, wood, stone, etc.
I didn't really get to create something of quality due to the fact that I just do not have the skills at the time of writing or the time to actually practice. I would also practice more with just painting to get materials correct and study more fundamentals on light and color.
I would recommend looking at these outube channels for more information on techniques. These will show you how to set things up in 3DCoat to get the easiest experience with hand painting.
I would also recommend looking at Jeff Parrott's (Associate Art Director of World of Warcraft) LinkedIn as he posts a lot of good advice about hand painting and how to get better at it.
There are also two communities that I think would be good to join to get feedback, and those are The Handpainter's Guild and the discord of the Youtuber I posted above ZugZug.