Three Techniques for Vertex Painting
Nanite Tessellation with Mesh Painting
This method uses Nanite to displace the textures, however it stores the painted vertices on the mesh in the content browser. Which does not allow for instances to be painted differently. You can only use this method to paint using the modeling tools within Unreal.
Parallax Occlusion
This method uses parallax occlusion to fake the depth in the material. However unless finely tuned it makes the textures look a bit blurry.
Vertex Paint Blending
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