For this week we needed to create some textures for a Minecraft-like level. We also used two types of opacity settings, masked and translucent, in the materials for the different foliage types. I went about this in a different way than the videos and used a filter I had in substance painter that let me create dithering effects very quickly to get that pixelated look.
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Final Delivery
For the final delivery I was working on making things seem more overgrown and doing some more set dressing. I replaced my bark texture with...

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This was my goal for this week per my schedule: The first week I will be blocking out the colors for each prop and getting them into Unre...
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