Monday, September 2, 2024

Minecraft Level

 For this week we needed to create some textures for a Minecraft-like level. We also used two types of opacity settings, masked and translucent, in the materials for the different foliage types. I went about this in a different way than the videos and used a filter I had in substance painter that let me create dithering effects very quickly to get that pixelated look.







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Final Delivery

 For the final delivery I was working on making things seem more overgrown and doing some more set dressing. I replaced my bark texture with...