For this week we needed to create some textures for a Minecraft-like level. We also used two types of opacity settings, masked and translucent, in the materials for the different foliage types. I went about this in a different way than the videos and used a filter I had in substance painter that let me create dithering effects very quickly to get that pixelated look.
Subscribe to:
Post Comments (Atom)
Final Delivery
For the final delivery I was working on making things seem more overgrown and doing some more set dressing. I replaced my bark texture with...
-
For this project I will be creating a Chinese Wisteria vine that is taking over a Japanese Zelkova tree. This will be a hero piece and visu...





No comments:
Post a Comment