Saturday, August 24, 2024

2D and 3D Sprite Assignment

 Hi all! So the start of the FIEA 3D art course had us create a 2D and 3D pixel art in Unreal. This was definitely a bit of nostalgia fun for me because I used to do this all the time back in the day on Minecraft with my friends. We had a whole server dedicated to making sprites.

So I decided to go with the Pokemon Lileep since it is one of my favorites. I was able to find a library of sprites online from Black and White 2 but they were very small. I scaled those up in Photoshop and got to work.

 
 
 
 
 I think the final result came out pretty nice.

Now we are on to the 3D sprite. For this one I decided on a sailboat. I looked up a couple of references online to get an idea and then started on the boat. I was gonna add the rotation and bobbing at first like in the video but I decided I wanted to take it a little further to make it look like it was floating on water.
 
 


 
To get the pitch and roll effect of gliding across water I did the same principle of the assignment for the bobbing but then added on a Set Relative Rotation node to be able to control the pitch and roll. I think the effect came out well.



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