Sunday, March 16, 2025

Module 3 - Environmental Art Techniques Part 03

 Three Techniques for Vertex Painting

 Nanite Tessellation with Mesh Painting



This method uses Nanite to displace the textures, however it stores the painted vertices on the mesh in the content browser. Which does not allow for instances to be painted differently. You can only use this method to paint using the modeling tools within Unreal.

Parallax Occlusion

 

This method uses parallax occlusion to fake the depth in the material. However unless finely tuned it makes the textures look a bit blurry.
 
Vertex Paint Blending 
This is the method(kind of) we learned from the video of the assignment. The method in the video doesn't allow for more than one texture to be blended so I needed to add some different nodes that would allow multiple materials to be blended.