New version of the scene. I've updated a few models from last week. There are some that still need updating. There is one mesh that is still missing which is the ivy that is shown on the walls in the concept. I will be adding this later.
New version of the scene. I've updated a few models from last week. There are some that still need updating. There is one mesh that is still missing which is the ivy that is shown on the walls in the concept. I will be adding this later.
So for this part of the project I was in charge of looking into some of the vegetation and environmental theming. I also set dressed the first pass at the environment.We are going to go for a run down/old shrine with a courtyard within a forest. The courtyard will be surrounded by wisteria tree and a pine forest. Below are my reference boards for these.
For my contributions I created two master materials for the props and the vegetation. I am also working on a landscape material that will allow up to place textures and vegetation easily along the landscape.
Here is the landscape I made using a height map from https://www.motionforgepictures.com/height-maps/
Here is the renders of my blockouts for the two tree types along with some ground foliage. There are also a couple pavers and a stair blockout that will be replaces with higher quality assets later on.
Reference
Research
https://youtu.be/8RDAGQV0X5w?si=EBU3cXryTx8jjVly
https://youtu.be/LAJchhRyuPA?si=BsKqe7Xz3zkZDyvF
Schedule
Blockout
Unreal Blockout
This sprint I added the textures for the wisteria and created the better version of the pine tree.